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And yes, I know it's not technically FTL because it bends or compresses space-time or something -don't ask me how that works- but anything that gets us to our nearest stellar neighbour in eight months where light takes as many years is close enough in my book. I've been in this business nigh-on thirty years, watched the space programme grow from my first sub-orbital flight strapped to a glorified firecracker to flags and footprints on every solid body in the system and permanent settlements on two of them, and I still can't quite believe we've got an honest-to-Kerweh faster-than-light drive on this ship. We're waiting for favourable orbital conditions for the transfer to Jool, which we'll be using for a gravity-assist to take us well clear of the system before we fire up the hyperdrive.ĭamn. I guess I'll have to let you all be the judge of whether it works.Īnyway, I'm writing this from the Starfarer 1 in a standard 100km equatorial parking orbit, currently passing over the Great Tranquil Sea. I kid, I kid! Supposedly this is supposed to be more personal, intimate and Kerbal than pre-digested press releases and staged video interviews. Why blog entries, I hear you ask? (Because Lord knows I did when the suits told me about it.) Well, turns out that designing, testing and building an Alkerbierre Drive and a Quantum Entanglement Communications System costs a lot of money and we had to lay off our entire Public Relations office, so for once our perenially inadequate budget is working in our favour. My name is Jebediah Kerman and I'll be regularly updating Kerbalkind on the progress of our first ever interstellar voyage through these blog entries. If my taste in puns was that bad, my list of accomplishments in the field of kerballed spaceflight would be much shorter and end with "first astronaut to be murdered in space".Īnyhow. Okay, before we go any further I'd like to make it clear that the name of this thing was not my idea. Credit for many elements of the worldbuilding, especially Kerbal biology and culture, goes to the author of this superlative fanfic, who gave me his enthusiastic consent and borrowed a few of my ideas in return. Oh, and credit for most of the questions Jeb is responding to go to various readers on the official KSP forums and eventually our Arch Rival as well. This game wouldnt be playable in a classroom setting without heavyhanded assistance from someone who knows what they are doing.Some of you might've seen this in a couple of other places, but since I was asking for advice on it over in Sci-Fi I figured you guys might want to take a look. For banjo and kazooie n&b you create vehicles to solve whatever your goal is at the moment, where as this game your first goal is to launch your rocket off the ground, then its get to the moon, then its progress further beyond the moon where the smallest detail could cause your rocket to explode and killing your astronaut. The closest game I would say is banjo and kazooie nuts and bolts but that game didnt have the detail as Kerbal Space Program. This game is really a one of a kind game, theres nothing really like it. This game is not something you can play on a short burst or a game where you can pick it up in a single class, this is a long game and rewarding due to its game design. You don't need a ton of prerequisite knowledge to get started but to get anywhere you really have to try and actually research techniques that will help you succeed in leaving the galaxy. This game is about engineering and rocket science. This game is extremely complex, high school students or college students really. This is a huge timesink, I cant stop myself. It encourages creativity but if you want to be successful you have to combine actual engineering techniques and its a blast to surpass yourself on previous runs. I love the idea of building your own rockets and getting far far far away.
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This is a game I played way too much, I have like 200hrs on it on steam.